
These outdoor settings make for some nifty visuals, including a torchlit cave filled with bats. Its all to force you to switch between different camo patterns anytime and try to pick a pattern thats the best match for where you are. Youve seen the jungle, but there are also mountains, rivers, and caves basically the natural environment. As I said before, most of the gameplay takes place in the wilderness, he says.
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To contrast this and take the series back to its jungle roots, Kojima is going back to nature. The first Metal Gear Solid is confined to an Alaskan military base and its immediate snowy environs, while MGS2: Sons of Liberty takes place entirely in industrial settings, such as an oil tanker and an overseas refinery. One thing about the camo uniforms, says Kojima, is that if you get shot or wounded, therell be bloodstains, and then your camo pattern will have red stuff on it, and your Camo Index will go down. But at least you wont have to worry about getting out those stubborn stains. The drawback besides the obvious lack of cover is that Snake will have a harder time staying warm and will lose stamina faster. You can just walk around with no T-shirt and play it your way.

If you want to be a macho, hard-boiled guy like CIm not going to wear anything, then you dont have to wear any camosays Kojima. Gung-ho players whod rather not worry so much about staying hidden can go a little more Rambo if they like. That means its time to chow down on some wilderness sushi raw fish, snakes, and other high-protein foods. Basically, when you walk around in the mountains and you have to climb, you lose stamina, and you have to regain stamina by feeding yourself. Thing is, when you stalk, you lose a lot of stamina, Kojima says. When stalking, Snake moves very slowly on tiptoe and can sometimes move without any penalty to his Camo Index, but it comes at a price. This new technique is very useful when you want to sneak up on an enemy from behind, says Kojima. Its better to mosey and better still to use a new type of motion called stalking, created for this game. In fact, running anywhere is not to your advantage in Snake Eater. When he runs and you see that negative five percent, Kojima says, thats more like, CHey, see me! Im here!

The highest the index can go is 100 percent, meaning that enemies cannot see Snake no matter how close they are to his position, but its possible to get the percentage down to a negative as well for instance, by taking Snake out of cover and running him over crackling dry leaves. It changes in real time based on a variety of factors, including posture, terrain, amount of shadow, and the current camo and face paint Snake is wearing. Players will know how well camouflaged they are by checking the Camo Index in the screens upper right corner. Snake can don different types of camo and face paint to match the terrain snow, grass, forest, etc. That means keeping himself well fed on fish and snakes he catches (hence the games name), staying well sheltered, and of course remaining well hidden. With an objective that could (or could not) take days to complete, Snake has to survive the elements in addition to encounters with enemy forces. Survival has been a hot concept in games since Capcom created the survival-horror genre with its Resident Evil series, but never has the literal meaning been applied to a game as heavily as in Snake Eater.

The secret? Careful use of camouflage.įortunately, we know considerably more about the new gameplay and settings. Weve told you about the new era and shown glimpses of the new jungle setting in past articles, but Kojima has just revealed to us one of the sequels main new gameplay features: Hiding not behind trees or rocks, but in plain sight of your enemy. So perhaps its to make life interesting for himself that hes made such drastic revisions for this sequel: For Snake Eater, players can look forward to a new era, new gameplay, and a new setting, Kojima is back to work on the Metal Gear series after vowing never to return once hed finished the excellent and off-kilter Metal Gear Solid 2: Sons of Liberty. But we dont want to place a little cursor on him, so were trying to tweak that to where the camo works but you can still see yourself.

trying to work out the solution to this prickly game-design dilemma. Its very hard to play when you cannot see yourself," muses series creator Hideo Kojima. Looks like the new camouflage system in this killer-looking sequel, due for PlayStation 2 this fall, is working a little too well.
